Do you ned to figure out card costs, but can't find anything on the internet, or just don't have the time to develop a system? Then look no further... I made this up a few months back, and is easily adjustable to fit your particular needs.

Ignore any typos you may find... this was originally on a spreadsheet, and I just cut/paste it to here (graphs don't copy well onto a text only format)

__THE SOOTHSAYER’S GUIDE TO CARD COST… __

**CREATURES**

*For general cards, follow this chart*

0 / 0Cost 0

0 / 1Cost 1

1 / 1Cost 1

1 / 2Cost 2

2 / 2Cost 3

2 / 3Cost 3

3 / 3Cost 4

3 / 4Cost 4

4 / 4Cost 5

4 / 5Cost 5

5 / 5Cost 6

5 / 6Cost 6

6 / 6Cost 7

6 / 7Cost 7

7 / 7Cost 8

7 / 8Cost 8

8 / 8Cost 9

8 / 9Cost 9

9 / 9Cost 10

*If a card requires an additional cost, reduce cost accordingly*

Deduct one life point when this card comes into playReduce card cost by one point

Deduct [ ] life points when this card comes into playReduce card cost by half of life point reduction, rounded up (2 life = -1 cost, 3 life = -2 cost, etcetera)

Spend [ ] points for each turn this card is in playReduce card cost by half of additional point cost, rounded up (2 points = -1 cost, 3 points = -2 cost, etcetera)

Sacrifice [ ] cards when this card comes into playReduce card cost by number of cards sacrificed (1 card = -1 cost, 2 cards = -2 cost, etcetera)

*Adjust card cost by one point for each non-numbered ability*

Flying, regenerate, defend, etcetera+1 Cost (each)

Comes in tapped, does not untap next turn-1 cost (each)

*If an ability contains a number, increase cost accordingly*

Flying (1)+1 Cost for flying, +0 for (1)

Flying (2)+1 Cost for flying,+1 for (2)

Flying (3)+1 Cost for flying,+2 for (3)

Flying (4)+1 Cost for flying, +2 for (4)

Flying (5)+1 Cost for flying, +3 for (5)

Additional cost equals half of ( ), rounded up

*If a card requires more than one type of cost color, reduce initial cost accordingly*

Only one color type0 point reduction

Requires two color types1 point reduction

Requires three color types2 point reduction

Requires four color types3 point reduction

Requires five color types4 point reduction

*Using these charts…*

2 / 3 creature with Cost 3

Regeneration+1

And flying (level 3)+3

Requiring two color types-1

Does not untap next turn-1

Actual card cost equals5

**THE SOOTHSAYER’S GUIDE TO CARD COST… **

**SPELLS**

1 to 2 points of damage1 cost

3 points of damage2 cost

4 points of damage3 cost

If ( X ) points of damage is being distributed to ( X ) targets, increase cost by half of target number, rounded down. However, if damage is to be equal among ( X ) targets, increase cost by 1 point for each target (including the first).

*If spells inflicts damage directly to player, adjust accordingly*

1 point direct damage+0 cost

2 points direct damage+1 cost

3 points direct damage+2 cost

4 points direct damage+3 cost

* *

If a card requires an additional cost, adjust cost accordingly

Deduct one life point when this card comes into play; no extra damageReduce card cost by one point

For every life point deducted to cast this spell, increase damage by 1Increase card cost by one point for each life point sacrificed

Deduct [ ] life points when this card comes into play; no extra damageReduce card cost by half of life point reduction, rounded up (2 life = -1 cost, 3 life = -2 cost, etcetera)

Spend [ ] points for each turn this card is in play; increase damage by one point for each turn in playIncrease card cost to equal additional point cost

Sacrifice [ ] cards when this card comes into playReduce card cost by number of cards sacrificed (1 card = -1 cost, 2 cards = -2 cost, etcetera)

*If a spell requires a time delay, adjust cost accordingly*

Spells activates in 1 to 2 turns-1 cost

Spell activates in 3 turns-2 cost

Spell activates in 4 turns-3 cost

*If a card requires more than one type of cost color, reduce initial cost accordingly*

Only one color type0 point reduction

Requires two color types1 point reduction

Requires three color types2 point reduction

Requires four color types3 point reduction

Requires five color types4 point reduction

*Using these charts…*

5 point lightning boltCost 4

5 points of damage distributed between 3 targets (non-player)+1

Lightning deals 2 points damage to self-1

Requiring one color type0

Actual card cost equals4