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Shadowcrunch
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PostSubject: Open Source   Wed Aug 28, 2013 6:36 pm

Memory thing. Will explain later.

Scribus--desktop publishing

FastStone--batch image resize

GIMP--paint and photo manipulation

Blender--3D

MyPaint--paint

MakeHuman--3D people maker (VERY limited by itself. Awesome to export to Blender)

Aseprite--2D static/animated sprite maker

Advanced Renamer--POWERFUL batch renamer. Does files AND folders. Very powerful find/replace algorithms

Arbaro--3D tree maker. Very useful for exporting trees to other 3D programs

IvyGen--3D ivy maker. link Just click the link and scroll down for samples

Greenshot-- bestest screenshot software ever

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Last edited by Shadowcrunch on Sun Jun 15, 2014 7:12 pm; edited 3 times in total
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soothsayer
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PostSubject: Re: Open Source   Thu Aug 29, 2013 11:38 am

Went through your listing there, just to see what you were going to go on about. I know I can definitely use something like Scribus. MyPaint is a nice one, looks promising. But my favorite? Make Human... that one looks, well, damn good!
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Shadowcrunch
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PostSubject: Re: Open Source   Sat Aug 31, 2013 7:40 pm

Yeah, what this is, is a list. I'm thinking of maybe formatting my laptop soon, and I want to make sure I have a list of all the most useful tools I've found. I've added another entry, so be aware that I will just add to the top list as I remember them. I might even categorize, as there's several other standalone programs in the 3D graphics arena for very specific things, and I might add those just so I remember. Of course, as Sooth has already suspected, my placing these items in a list I really want to remember should vouch for the quality of the programs, and there will probably be something useful for you somewhere in there. Also, many of these programs are available for Linux as well!

Now, more directly at Sooth, by now you've scrolled up and seen my update, and my added quick descriptions. I added that extra detail about Makehuman for YOU. It is an amazing program, but by itself it is seriously lacking!!! EVENTUALLY, I'm sure it will utterly destroy the Poser and DAZ markets, but for now it's on an official Alpha build. The models are top notch with amazing topography, the clothes work... um... okay, the hair is... Let me put this another way. Makehuman by itself can't really do anything. It has a pose feature, that doesn't work. It has a feature to auto morph like in Poser, but it takes a bit of rocket scientistry to make it work, and you have to create the morph in a separate 3D package. BUT... make your perfect model, export in MHX, import in Blender with a full rig, and you can pose everything!!! You can pose, record a keyframe, repeat, and make an animation. You can add hair in blender, but it's kindof a pain. It's all kindof a pain while you're learning, but it never hurts to try the stuff!

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Shadowcrunch
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PostSubject: Re: Open Source   Sat Aug 31, 2013 8:02 pm

Note: I just added Arbaro and Ivygen to the list, but I should point out that Blender, as of (I believe) version 2.62 has integrated either these same programs or ones pretty much identical. But again, it's one thing to fire up one little program, click some buttons, and generate tree. It's a completely different thing to do the same thing in Blender, with camera, lighting, materials, textures, ETC, to keep track of.

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Shadowcrunch
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PostSubject: Re: Open Source   Sun Jun 15, 2014 7:14 pm

Since this is a memory thread, I just accidentally found stuff that intrigues me, but am right in the middle of already multi-tasking. So I can remember these later:

http://minimek.sourceforge.net/
http://sourceforge.net/projects/q-gears/?source=directory

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